﻿﻿using System;
using StarTrek.Weapon;

namespace StarTrek.Ship
{
    class KlingonBoP : BaseShip
    {
        private readonly string cVesselName = string.Empty;
        public KlingonBoP(String VesselName)
        {
            cVesselName = VesselName;
            cPowerUnit = 5000;
        }

        #region iShip Members

        public override string BuilderRace
        {
            get { return "Klingon"; }
        }

        public override string ShipModel
        {
            get { return "Bird Of Prey"; }
        }

        public override string ShipName
        {
            get { return cVesselName; }
        }

        #endregion
    }
}
